Tap the screen or press Space to flip gravity. Go through the door on the right.
COURSES
Every course here was generated at random and then proved by the solver before it was allowed
to exist. Layouts with no clean solution are thrown away. That is the whole content pipeline —
no hand-authored levels, and nothing unbeatable ever reaches a player.
PIECES0 / 14—
Pick a piece, then tap the course to drop it in. Drag to move it, tap it to get its knob.
The solver re-runs after every change and will not let you publish something nobody can beat.
RESEARCH
Research costs bolts, which are only ever earned by playing. The wait is the
other half: clearing courses and finishing jobs takes time off for free, and cores finish a research at once.
CRATES & SKINS
Hazard Crate
One piece you don’t own yet
ODDS — COMMON 85% · RARE 12% · EPIC 3%
RUNNER SKINSSEEN ON YOUR GHOST
Your skin rides the ghost replay on every course you publish — so it is on screen for
everyone who attempts yours. That is why skins sell here and why they never touch balance.
UPGRADE BENCH — SPEND CORES, NOT BOLTS
A piece’s level caps how far its knob goes. At level 1 you reach 40% of the
range; at level 5, all of it. This is the one kind of power that is safe to
sell — everyone attempting your course meets the same trap, so a stronger
saw makes your courses nastier without making your runner better than theirs.
PAID PACKS — NONE OF THEM SELL BOLTS
Tap any pack to simulate the purchase. Nothing charges. Note the product
type on each card: Apple restores non-consumables free, forever, and
does not restore consumables at all — so whatever a crate grants has
to be written to CloudKit at the moment of purchase, or a reinstall loses
what someone paid for.